SPXI instrument · method 0.9 of 87, level 0 (Measurement): Capture Registry (longitudinal observation). An instrument of SPXI, the Semantic Packet for eXchange & Indexing; the whole practice is itemized at spxi.dev/methods.

Capture Registry › capture electronic-literature-lab-aio-20261101

One record of the canonical Capture Registry (EA-WG-CAPTURES-01), cited at https://www.alexanarch.org/captures/electronic-literature-lab-aio-20261101/. the canonical Capture Registry (version 12.518) · the address page · this card in the gallery · this record as data · table of contents.

AXN:0B80.CAPTURE — this address. Each observation below is one AXN, sealed with its analysis and measures; the identifier names the reading together with the response it reads.

Related deposits: #940 EA-HETERONYMY-01 v0.2: Heteronymy as Ethical Operation Against Civil-Name Reduction · #1722 AI Calls You Fake: The Existence Tax on Real People and Real Work

Machine Reception2026-11-01
Electronic Literature Lab
Originator: Electronic Literature Lab (ELL) · outside the archive (out-universe) · site · SPXI treatment: partial
BROAD MATCH
no
image
THE LAB, SIGNED OUT, 2026-11-01: 'The Electronic Literature Lab (ELL) is a media archaeology research facility founded in 2011 and directed by Dr. Dene Grigar at Washington State University Vancouver.' Mission (archive, restore, conserve and present 'born-digital art, literature, and video games from 1977 to the present'); collection ('over 80 vintage Macintosh computers and PCs', 'a library of thousands of digital literary works and retro video games'); archival center for the ELO and manager of The NEXT; four rooms (the Marjorie C. Luesebrink Reading Room, the Archives Room, the Restoration Room, the Studio); address, phone, electronicliteraturelab.org. Four cards: electronicliteraturelab.org, Washington State University, Wikipedia, Instagram.
Full record — 6,410 characters, 4 sources
Capture record
captured
2026-11-01
surface
Google AI Overview
auth state
signed out, incognito
evidence class
paste
PER (dimensional, rubric v1.1)
PER 0.00 · M 0.00 · C 0.00 · D 0.00
PER (historical scalar)
0.25
PER units retained
author, inst, src
citations read
4
observation id
OBS-8380013f8f24
address id
ADDR-5fad0e09e9e1
Reading

The innocent reading first. Asked for the lab, the Overview gives its founding, director, mission, holdings, rooms and contact details, mostly from the lab's own site.

Findings
Analysis analyst prose, not machine text

The lab composed at its grain from its own newer site, with counts that exceed the 2021-era page the census rests on. Whose works the library holds, and under what names, is not carried; the one author named stands in the name of a room.

Machine text, verbatim
CAPTURE-TIME VERBATIM RECORD — paste of the Overview expanded, with its source cards · complete as supplied · READ IN FULL 2026-11-01
[Google AI Overview at the query, signed out and incognito (operator defaults of 2026-10-01 and 2026-10-14). The paste is the Overview expanded (the 'AI Mode Conversation' view).] The 'You said' line carries the query twice, run together, and is given once here. Inline links are Google redirect URLs, kept as pasted. [QUERENT] Electronic Literature Lab [SYSTEM] The Electronic Literature Lab (ELL) is a media archaeology research facility founded in 2011 and directed by Dr. Dene Grigar at [Washington State University Vancouver](https://www.google.com/goto?url=CAESYgHrOzAVCOK1C1WHsDGWqP6kdX1PfoA6TNVpQCS0C6f8oBAQ6vw_D-GmE8PaiBWI_zOsZufb5sU74Ct2maD0EzYsSamudLQqB0kfWvWZ1No4UUpxsvZRvhRyG45WA8y9OSr3). [[1], [2]] Mission & Overview * Primary Goal: To archive, restore, conserve, and present born-digital art, literature, and video games from 1977 to the present. [1] * Collection: Maintains over 80 vintage Macintosh computers and PCs (dating back to 1977) along with a library of thousands of digital literary works and retro video games (such as Amnesia from 1986). [1] * Archival Center: Serves as the primary archiving center for the [Electronic Literature Organization](https://www.google.com/goto?url=CAESUAHrOzAVvTaWTqX1o2TmrUNY2H-X1Yv809LvCA1YwEZ7WVuv0rFjb5A4dV0Syfy96sYA-lZDgc6FKoqwG6MR0p18xR4A6I3L_6A1XQDIEww8) and manages The NEXT digital museum, library, and preservation space. [[1], [2]] Key Spaces * Marjorie C. Luesebrink Reading Room: A dedicated space where scholars and visitors can access historical media running on original vintage hardware. [[1], [2]] * The Archives Room: Houses physical papers, artists' notebooks, performance props, and ephemera. [1] * The Restoration Room: A backstock hub containing vintage hardware, software, manuals, and peripherals (like printers and joysticks) for maintaining obsolete systems. [1] * The Studio: A multimedia space used for live Traversals, artist talks, interviews, and virtual reality (XR/VR) reading experiments. [[1], [2]] Location & Contact * Address: Washington State University Vancouver, Creative Media & Digital Culture, 14204 NE Salmon Creek Avenue, Vancouver, WA 98664 * Phone: 360-546-9487 * Official Website: [electronicliteraturelab.org](https://www.google.com/goto?url=CAESXAHrOzAVNHSMm2Ux6FryUkdzZ8D6sm_JLe86DE9ym46dde0s5jyP2Z3GY8uRiMGHG3l_nQ3qaGne-76lgbfGfB0u14vtH48eYp8VxxORxY0Q0JXaaLN78zJFr2Sl) [[1], [2]] Would you like to know more about specific digital collections in The NEXT or how the lab conducts live Traversals? electronicliteraturelab.org The Electronic Literature Lab
Sources (4) as cited, and as the copy produced them
  1. electronicliteraturelab.org third_party
    The Electronic Literature Lab
    Mission: Archive, restore, conserve, and produce born-digital art, literature, and video games (1977–present). Spaces: Marjorie C. Luesebrink Reading Room for a...
  2. Washington State University third_party
    Electronic Literature Lab | Washington State University
    Electronic Literature Lab For Advanced Inquiry into Born Digital Literature Welcome to the Electronic Literature Lab (ELL) Directed by Dr. Dene Grigar, ELL cont...
    as pastedElectronic Literature Lab | Washington State University Electronic Literature Lab For Advanced Inquiry into Born Digital Literature Welcome to the Electronic Literature Lab (ELL) Directed by Dr. Dene Grigar, ELL cont... Wikipedia
  3. Wikipedia third_party
    Electronic Literature Lab - Wikipedia
    Location: Washington State University, Vancouver (founded 2011 by Dene Grigar). Mission: Preserve, restore, and present early electronic literature, video games...
    as pastedElectronic Literature Lab - Wikipedia Location: Washington State University, Vancouver (founded 2011 by Dene Grigar). Mission: Preserve, restore, and present early electronic literature, video games... Instagram·electronicliteraturelab
  4. Instagram·electronicliteraturelab third_party
    Electronic Literature Lab (@electronicliteraturelab) - Instagram
    Behind the work of the Electronic Literature Lab are four spaces, each with its own role and purpose. 💾 The Archives Room Physical archives associated with The...
    as pastedElectronic Literature Lab (@electronicliteraturelab) - Instagram Behind the work of the Electronic Literature Lab are four spaces, each with its own role and purpose. 💾 The Archives Room Physical archives associated with The... AI responses may include mistakes. [Learn more](https://support.google.com/websearch?p=ai_overviews)
  5. unattributed segment no cited source matches this text
    Mission: Archive, restore, conserve, and produce born-digital art, literature, and video games (1977–present). Spaces: Marjorie C. Luesebrink Reading Room for a... Washington State University
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